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About Dark Throne Gold
Dark Throne Gold - Upgrades
Defensive Fortification |
Type |
Requirement |
Bonus |
Repair Cost |
Max Health |
Gold per Turn |
Cost |
Manor |
Level 1 |
0% Defense |
10 |
100 |
1,000 |
0 |
Village |
Level 5 |
5% Defense |
15 |
100 |
2,000 |
100,000 |
Town |
Level 10 |
10% Defense |
35 |
200 |
3,000 |
250,000 |
Outpost |
Level 15 |
15% Defense |
75 |
300 |
4,000 |
500,000 |
Outpost Level 2 |
Level 20 |
20% Defense |
125 |
500 |
5,000 |
1,000,000 |
Outpost Level 3 |
Level 25 |
25% Defense |
225 |
750 |
6,000 |
2,000,000 |
Stronghold |
Level 30 |
30% Defense |
325 |
1,000 |
7,000 |
3,000,000 |
Stronghold Level 2 |
Level 35 |
35% Defense |
450 |
1,500 |
8,000 |
4,000,000 |
Stronghold Level 3 |
Level 40 |
40% Defense |
550 |
2,000 |
9,000 |
5,000,000 |
Fortress |
Level 45 |
45% Defense |
675 |
2,500 |
10,000 |
7,500,000 |
Fortress Level 2 |
Level 50 |
50% Defense |
775 |
3,000 |
11,000 |
10,000,000 |
Fortress Level 3 |
Level 55 |
55% Defense |
950 |
3,500 |
12,000 |
15,000,000 |
Citadel |
Level 60 |
60% Defense |
1,150 |
4,000 |
13,000 |
20,000,000 |
Citadel Level 2 |
Level 65 |
65% Defense |
1,550 |
4,500 |
14,000 |
30,000,000 |
Citadel Level 3 |
Level 70 |
70% Defense |
1,850 |
5,000 |
15,000 |
40,000,000 |
Castle |
Level 75 |
75% Defense |
2,100 |
5,500 |
16,000 |
50,000,000 |
Castle Level 2 |
Level 80 |
80% Defense |
2,900 |
6,000 |
17,000 |
75,000,000 |
Castle Level 3 |
Level 85 |
85% Defense |
3,600 |
6,500 |
19,000 |
100,000,000 |
Offensive Upgrades |
Type |
Requirement |
Offense Bonus |
Cost |
Dagger Training |
Manor |
0% |
0 |
Hand To Hand Combat |
Village |
5% |
100,000 |
Mastery |
Town |
10% |
250,000 |
Ladders |
Outpost |
15% |
500,000 |
Hatchet Training |
Outpost Level 2 |
20% |
1,000,000 |
Battle Upgrades Level 1 |
Outpost Level 3 |
25% |
2,000,000 |
Hatchet Mastery |
Stronghold |
30% |
3,000,000 |
Mounted Combat Training |
Stronghold Level 2 |
35% |
4,000,000 |
Quarterstaff Training |
Stronghold Level 3 |
40% |
5,000,000 |
Sapping |
Fortress |
45% |
7,500,000 |
Quarterstaff Mastery |
Fortress Level 2 |
50% |
10,000,000 |
Battering Rams |
Fortress Level 3 |
55% |
15,000,000 |
Mace Training |
Citadel |
60% |
20,000,000 |
Pole Mace |
Citadel Level 2 |
65% |
30,000,000 |
Mace Mastery |
Citadel Level 3 |
70% |
40,000,000 |
Battle Upgrades Level 2 |
Castle |
75% |
50,000,000 |
Short Sword Training |
Castle Level 2 |
80% |
75,000,000 |
War Commanders |
Castle Level 3 |
85% |
100,000,000 |
Short Sword Mastery |
Kingdom |
90% |
150,000,000 |
Wyrm |
Kingdom Level 2 |
95% |
200,000,000 |
Morning Star Training |
Kingdom Level 3 |
100% |
250,000,000 |
Ballistas |
Empire |
105% |
300,000,000 |
Spying Upgrades |
Type |
Requirement |
Offense Bonus |
Max Infiltrations |
Max Assassinations |
Cost |
Sling Training |
Manor |
0% |
N/A |
N/A |
0 |
Rope Training |
Village |
5% |
N/A |
N/A |
50,000 |
Basic Stealth Training |
Town |
10% |
N/A |
N/A |
125,000 |
Basic Disguise Kit Usage |
Outpost |
15% |
N/A |
N/A |
250,000 |
Brass Knuckles Training |
Outpost Level 2 |
20% |
N/A |
N/A |
500,000 |
Informants |
Outpost Level 3 |
25% |
N/A |
N/A |
1,000,000 |
Infiltration Training |
Stronghold |
30% |
1 |
N/A |
1,500,000 |
Grappling Hook Training |
Stronghold Level 2 |
35% |
2 |
N/A |
2,000,000 |
Cudgel Training |
Stronghold Level 3 |
40% |
3 |
N/A |
2,500,000 |
Informant Detection |
Fortress |
45% |
4 |
N/A |
3,750,000 |
Stealth Training |
Fortress Level 2 |
50% |
5 |
N/A |
5,000,000 |
Poison Usage |
Fortress Level 3 |
55% |
6 |
N/A |
7,500,000 |
Knife Training |
Citadel |
60% |
7 |
N/A |
10,000,000 |
Languages |
Citadel Level 2 |
65% |
8 |
N/A |
15,000,000 |
Languages |
Citadel Level 3 |
70% |
9 |
N/A |
20,000,000 |
Lockpicks Usage |
Castle |
75% |
10 |
50 |
20,000,000 |
Hatchet Training |
Castle Level 2 |
80% |
11 |
70 |
37,500,000 |
Translation |
Castle Level 3 |
85% |
12 |
90 |
50,000,000 |
Camouflage Training |
Kingdom |
90% |
13 |
110 |
75,000,000 |
Tripwire Setting |
Kingdom Level 2 |
95% |
14 |
130 |
100,000,000 |
Dart Gun Training |
Kingdom Level 3 |
100% |
15 |
150 |
125,000,000 |
Forging |
Empire |
105% |
16 |
170 |
150,000,000 |
Sentry Upgrades |
Type |
Requirement |
Defense Bonus |
Cost |
Sling Training |
Manor |
0% |
0 |
Observation Training |
Village |
5% |
50,000 |
Sling Mastery |
Town |
10% |
125,000 |
Detection Training |
Outpost |
15% |
250,000 |
Dagger Training |
Outpost Level 2 |
20% |
500,000 |
Informants |
Outpost Level 3 |
25% |
1,000,000 |
Dagger Mastery |
Stronghold |
30% |
1,500,000 |
Stealth Training |
Stronghold Level 2 |
35% |
2,000,000 |
Hatchet Training |
Stronghold Level 3 |
40% |
2,500,000 |
Informant Detection |
Fortress |
45% |
3,750,000 |
Hatchet Mastery |
Fortress Level 2 |
50% |
5,000,000 |
Poison Detection |
Fortress Level 3 |
55% |
7,500,000 |
Quarterstaff Training |
Citadel |
60% |
10,000,000 |
Languages |
Citadel Level 2 |
65% |
15,000,000 |
Quarterstaff Mastery |
Citadel Level 3 |
70% |
20,000,000 |
Stealth Detection |
Castle |
75% |
25,000,000 |
Spear Training |
Castle Level 2 |
80% |
37,500,000 |
Translation |
Castle Level 3 |
85% |
50,000,000 |
Spear Mastery |
Kingdom |
90% |
75,000,000 |
Tripwire Detection |
Kingdom Level 2 |
95% |
100,000,000 |
Mace Training |
Kingdom Level 3 |
100% |
125,000,000 |
Forgery Detection |
Empire |
105% |
150,000,000 |
Armory Upgrades |
Type |
Requirement |
Cost |
Leather Armory 1 |
Outpost Level 2 |
500,000 |
Leather Armory 2 |
Stronghold Level 3 |
2,000,000 |
Chainmail Armory 1 |
Citadel |
5,000,000 |
Chainmail Armory 2 |
Castle Level 2 |
15,000,000 |
Chainmail Armory 3 |
Kingdom Level 3 |
37,500,000 |
Economy Upgrades |
Type |
Requirement |
Gold per Worker |
Deposits per Day |
Gold Transfer |
Cost |
Farm |
Manor |
50 |
3 |
Not Available |
0 |
Produce Market |
Town |
55 |
4 |
Not Available |
500,000 |
Livestock Market |
Stronghold |
60 |
5 |
Not Available |
2,000,000 |
Coal Mine |
Fortress Level 2 |
65 |
6 |
50,000/150,000 |
5,000,000 |
Tavern |
Citadel Level 3 |
70 |
7 |
100,000/300,000 |
15,000,000 |
Copper Mine |
Kingdom |
75 |
8 |
250,000/600,000 |
37,500,000 |
Meat Market |
Empire Level 2 |
80 |
9 |
500,000/1,250,000 |
100,000,000 |
Mercenaries Upgrades |
Type |
Requirement |
Mercenaries per Day |
Cost |
Mercenary Camp Level 1 |
Outpost |
10 |
500,000 |
Mercenary Camp Level 2 |
Stronghold Level 2 |
20 |
2,000,000 |
Mercenary Camp Level 3 |
Fortress Level 3 |
30 |
5,000,000 |
Mercenary Camp Level 4 |
Castle |
40 |
15,000,000 |
Mercenary Camp Level 5 |
Kingdom Level 2 |
50 |
37,500,000 |
Mercenary Camp Level 6 |
Empire Level 3 |
60 |
100,000,000 |
Housing Upgrades |
Type |
Requirement |
Citizens per Day |
Cost |
Housing Level 1 |
Village |
10 |
500,000 |
Housing Level 2 |
Outpost Level 3 |
20 |
1,000,000 |
Housing Level 3 |
Fortress |
30 |
1,500,000 |
Housing Level 4 |
Citadel Level 2 |
40 |
2,500,000 |
Housing Level 5 |
Castle Level 3 |
50 |
3,500,000 |
Housing Level 6 |
Empire |
60 |
5,000,000 |
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