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Units
You will find that Elite Archers can only be trained by Elves, and Berzerkers
only by Undead. Humans and Goblins are lame as you might think, but they are
not. Read the armory section. The following are the current units in the
game.
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Miner:
You will NEED these. In the beginning your miners mine 45 gold per
turn. The higher your mining level the more your miners can mine.
During the early stages of the game you will need lots of these.
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Soldier:
Your men that attack other players, equips Offensive stuff after
they are bought.
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Knight:
A more experienced Soldier, again equips Offensive stuff AND can
use steeds. ( Battle -> Upgrades) You will have to buy the Citadel
upgrade before you can buy Steeds.
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Berzerker:
Undead Only!!! A stronger knight, trained from a soldier.
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Guard:
Your men that defend against other players, equips Defensive stuff
after they are bought.
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Archer:
A more experienced Guard, again equips Defensive stuff AND can occupy
Guard Towers. ( Battle -> Upgrades) You will have to buy the Citadel
upgrade before you can buy Guard Towers.
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Elite
Archer: Elf Only!!! A stronger Archer, trained from
a guard.
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Spy:
Helpful when finding someone to attack. These guys spy on players
to find out there fortification health, defense, offense and alot
more. Equips Spying stuff after they are bought.
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Sentry:
You don't know how many people spy on you until you have alot of
these guys. These guys stop players from spying on you! Equips Sentry
stuff after they are bought.
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Soldier:
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10 Offense, 1,500 Gold
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Knight:
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50 Offense, 10,000 Gold from Soldier |
Berzerker:
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75 Offense, 12,500 Gold from Soldier |
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Guard:
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10 Defense, 1,500 Gold |
Archer:
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50 Defense, 10,000 Gold; from Guard |
Elite Archer:
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75 Defense, 12,500 Gold; from Guard |
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Armory
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The following is a list of the type of equipment that the different unit types can use.
Ideally they should have one of each type for maximum effectiveness.
Of course it's cheaper to train lots of units, but then you need to add the bonuses each weapon gives the unit.
Also as stated in the battle guide you can pillage more from your opponent if you have a smaller, well armed army.
The game's developers have stated that there is currently no difference between the effectiveness of a weapon in the hands of a normal or
upgraded unit. See the equipment manual for the actual bonuses applied.
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Soldier, Knight, Berzerker:
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Uses ALL Offensive Weapons, Helmets, Armor, Boots & Bracers.
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Guard, Archer, Elite Archer:
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Uses ALL Defensive Weapons, Helmets, Armor, Boots & Bracers.
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Spy:
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Uses ALL Spy Offensive Weapons, Armor, Boots & Cloaks.
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Sentry:
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Uses ALL Sentry Defensive Weapons, Helmets, Armor and Shields.
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Battle Upgrades
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For battle upgrades you need a Citadel and for a Citadel you need to be a level 23 with 3,200,000 gold in your pocket.
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The Battle Upgrades are: Steeds and Guard Towers. Are there any more? Well of
course not! Look, every Steed you buy adds 3,000 to your Offense. Every guard tower
you buy adds 3,000 to your defense. Or if you had 5 knights and a guard tower.
You would have 15,000 defense. Now these are expensive for people who only get 50,000 gold per turn.
When I created this guide I was a level 32, with 10 guard towers and 22 steeds. So the prices are here.
Steed: 430,000 gold, Adds 3,000 to Offense.
Guard Tower: 2,150,000 gold, Adds 3,000 to Defense per occupant.
Up to 5 occupants. Can add up to 15,000 defense per full guard tower.
Just a little note, before you buy a guard tower, I suggest you have 5 archers to occupy that tower.
They can be regular or elite archers. And for the steeds, get a knight trained first.
Berzerker's can also ride steeds.
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