Rome: TW -- Unit Guide: Thrace Rome: Total War

 
 
 
Thrace

Units of Thrace


Peasants
Attack: 1
Defense: 1

Price: 100
Poor morale
Can sap
Most basic unit of all. However, it's useful if you want to "transfer population" from one settlement to another (Show me How).
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Falxmen
Attack: 13
Defense: 10

Price: 500
Expert at hiding in woods
Combat bonus in woods or snow
May charge without orders
Good morale
Fast moving
Nice unit! Bastarnae are though the much better replacement.
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Bastarnae
Attack: 14
Defense: 6 (Hit Points 2)

Price: 790
Expert at hiding in woods
Combat bonus in woods or snow
May charge without orders
Good morale
Powerful charge
Fast moving
Very good infantry, really. If they weren't half-naked, I would call them awesome. To be used with the Falxmen.
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Militia Hoplites
Attack: 5
Defense: 8

Price: 230
Can form phalanx
Bonus vs. cavalry
Poor morale
Can sap
Like the Town Watch, only Hoplites. Feeble unit.
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Phalanx Pikemen
Attack: 8
Defense: 13

Price: 580
Can form phalanx
Very long spears
Bonus vs. cavalry
Can sap
If you like phalanxes, this is for you. Average unit, but the best phalanx you can get here.
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Greek Cavalry
Attack: 7
Defense: 8

Price: 330
Can form wedge Light attack cavalry. Nothing special, nothing too good.
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General
Attack: 12
Defense: 14 (hit Points 2)

Price: 770
Combat bonus in snow
Can form wedge
Good morale
Good stamina
Powerful charge
One of the worst General's units in Rome: Total War. STrangely, it's about the only one who can go into wedge formation (!).
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Militia Cavalry
Attack: 6 (Missile 6)
Defense: 6

Price: 340
Can form Cantabrian circle
Fast moving
Light support cavalry, used to harass the enemy, relying on hit-and-run tactics.
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Archers
Attack: 3 (Missile 7)
Defense: 2

Price: 190
Combat bonus in woods
Can use flaming missiles
Fast moving
Can sap
The most basic archers of all, however, always useful.
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Peltasts
Attack: 3 (Missile 6)
Defense: 4

Price: 180
Can hide in long grass
Bonus vs. elephants and chariots
Combat bonus in woods
Fast moving
Can sap
Usual Peltasts; spread throughout the greek world.
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Illyrian Mercenaries
Attack: 7 (Missile 9)
Defense: 8

Price: 380
Expert at hiding in woods
Combat bonus in woods or snow
May charge without orders
Fast moving
Average infantry in all ways.
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Onagers
Attack: 53 (vs. Building 70)
Defense: 3

Price: 720
Area attack
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
The last attribute is totally unjust. These machines are priceless whe taking cities because they are able from a safe position to devastate enemy forces which are behind the walls, leading to panic. With luck and skill you can exterminate half the enemy army before going in.
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