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Peasants
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Attack: 1
Defense: 1
Price: 100
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Poor morale
Can sap
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Most basic unit of all. However, it's useful if you want to "transfer population" from one settlement to another (Show me How).
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Falxmen
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Attack: 13
Defense: 10
Price: 500
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Expert at hiding in woods
Combat bonus in woods or snow
May charge without orders
Good morale
Fast moving
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Nice unit! Bastarnae are though the much better replacement.
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Bastarnae
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Attack: 14
Defense: 6 (Hit Points 2)
Price: 790
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Expert at hiding in woods
Combat bonus in woods or snow
May charge without orders
Good morale
Powerful charge
Fast moving
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Very good infantry, really. If they weren't half-naked, I would call them awesome. To be used with the Falxmen.
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Militia Hoplites
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Attack: 5
Defense: 8
Price: 230
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Can form phalanx
Bonus vs. cavalry
Poor morale
Can sap
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Like the Town Watch, only Hoplites. Feeble unit.
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Phalanx Pikemen
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Attack: 8
Defense: 13
Price: 580
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Can form phalanx
Very long spears
Bonus vs. cavalry
Can sap
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If you like phalanxes, this is for you. Average unit, but the best phalanx you can get here.
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Greek Cavalry
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Attack: 7
Defense: 8
Price: 330
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Can form wedge
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Light attack cavalry. Nothing special, nothing too good.
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General
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Attack: 12
Defense: 14 (hit Points 2)
Price: 770
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Combat bonus in snow
Can form wedge
Good morale
Good stamina
Powerful charge
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One of the worst General's units in Rome: Total War. STrangely, it's about the only one who can go into wedge formation (!).
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Militia Cavalry
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Attack: 6 (Missile 6)
Defense: 6
Price: 340
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Can form Cantabrian circle
Fast moving
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Light support cavalry, used to harass the enemy, relying on hit-and-run tactics.
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Archers
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Attack: 3 (Missile 7)
Defense: 2
Price: 190
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Combat bonus in woods
Can use flaming missiles
Fast moving
Can sap
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The most basic archers of all, however, always useful.
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Peltasts
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Attack: 3 (Missile 6)
Defense: 4
Price: 180
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Can hide in long grass
Bonus vs. elephants and chariots
Combat bonus in woods
Fast moving
Can sap
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Usual Peltasts; spread throughout the greek world.
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Illyrian Mercenaries
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Attack: 7 (Missile 9)
Defense: 8
Price: 380
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Expert at hiding in woods
Combat bonus in woods or snow
May charge without orders
Fast moving
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Average infantry in all ways.
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Onagers
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Attack: 53 (vs. Building 70)
Defense: 3
Price: 720
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Area attack
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
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The last attribute is totally unjust. These machines are priceless whe taking cities because they are able from a safe position to devastate enemy forces which are behind the walls, leading to panic. With luck and skill you can exterminate half the enemy army before going in.
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