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Peasants
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Attack: 3
Defense: 3
Price: 120
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Warcry improves attack
Poor morale
Can sap
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Most basic unit of all. However, it's useful if you want to "transfer population" from one settlement to another (Show me How).
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Town Militia
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Attack: 3
Defense: 7
Price: 150
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Warcry improves attack
Poor morale
Can Sap
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The Town Militia is very useful outside of the battlefield, when you need someone to guard a town (leave at least 4 regiments of Town Militia, they'll be okay), or on the battlefield, when you need to distract an enemy group, lure them into a trap or something.
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Iberian Infantry
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Attack: 7
Defense: 8
Price: 240
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Warcry improves attack
Can sap
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Like the Hastati for Carthage and Spain - main infantry of the line for most of the game.
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Scutarii
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Attack: 9 (Missile 11)
Defense: 12
Price: 430
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Warcry improves attack
Expert at hiding in woods
Javelins thrown before charge
May charge without orders
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Very good unit, considering they're cheap and have stats equal to the Hastati.
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Naked Fanatics
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Attack: 13
Defense: 7
Price: 430
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Warcry improves attack
Expert at hiding in woods
Combat bonus in woods or snow
May charge without orders
Good stamina
Good morale
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More naked people...If you want to keep your army in balance, put the Scutarii together with these, will be better.
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Bull Warriors
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Attack: 13 (Missile 17)
Defense: 12 (Hit Points 2)
Price: 490
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Warcry improves attack
Expert at hiding in woods
Javelins thrown before charge
Excellent morale
May charge without orders
Good stamina
Fast moving
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Definitely elite units (look at their cost, have they got gold-plated armour?!), with a hefty attack.
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Round Shield Cavalry
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Attack: 7
Defense: 8
Price: 300
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Can form wedge
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A pair with the Iberian Infantry, something that you will use through the first part of the game.
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Long Shield Cavalry
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Attack: 9
Defense: 13
Price: 510
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Can form wedge
Good morale
Powerful charge
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No match for any heavy cavalry of other factions...
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General
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Attack: 12
Defense: 18 (Hit Points 2)
Price: 1040
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Can rally nearby troops
Good morale
Powerful charge
Good stamina
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Like...the only worthy cavalry unit around here...Pity you can't have lots of 'em.
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Slingers
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Attack: 3 (Missile 4)
Defense: 4
Price: 150
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Fast moving
Can sap
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Horrible, like the Peasants, only throwing small stones.
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Balearic Slingers
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Attack: 6 (Missile 9)
Defense: 6
Price: 470
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Good stamina
Good morale
Fast moving
Can sap
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Better than the Slingers but way overpriced.
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Skirmishers
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Attack: 3 (Missile 6)
Defense: 4
Price: 180
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Can hide in long grass
Bonus vs. elephants and chariots
Fast moving
Can sap
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A bit like the Velites and Peltasts, nothing special, throw sticks, boo. They would be really good if they didn't have so little ammo.
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Onagers
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Attack: 53 (vs. Building 70)
Defense: 3
Price: 720
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Area attack
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
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The last attribute is totally unjust. These machines are priceless whe taking cities because they are able from a safe position to devastate enemy forces which are behind the walls, leading to panic. With luck and skill you can exterminate half the enemy army before going in.
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Warhounds
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Attack: 12
Defense: 3
Price: 440
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Frighten nearby enemy
Fast moving
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Good to create a diversion in the enemy ranks.
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