Rome: TW -- Unit Guide: The Seleucid Empire Rome: Total War

 
 
 
The Seleucid Empire

Units of The Seleucid Empire


Peasants
Attack: 1
Defense: 1

Price: 100
Poor morale
Can sap
Most basic unit of all. However, it's useful if you want to "transfer population" from one settlement to another (Show me How).
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Militia Hoplites
Attack: 5
Defense: 8

Price: 230
Can form phalanx
Bonus vs. cavalry
Poor morale
Can Sap
The Militia Hoplites act as the Town Watch - very useful outside of the battlefield, when you need someone to guard a town (leave at least 4 regiments of Militia Hoplites, they'll be okay), or on the battlefield, when you need to distract an enemy group, lure them into a trap or something.
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Levy Pikemen
Attack: 6
Defense: 5

Price: 310
Can form phalanx
Bonus vs. cavalry
Very long spears
Poor morale
Can sap
These are also useful as peasants to "transfer population", but they cost more, so I guess they're pretty unnecessary - can be used only as Town Watch.
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Phalanx Pikemen
Attack: 8
Defense: 13

Price: 580
Can form phalanx
Bonus vs. cavalry
Very long spears
Can sap
A better phalanx unit than the Levy, these must replace their predecessors.
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Silver Shield Pikemen
Attack: 10
Defense: 14

Price: 730
Can form phalanx
Bonus vs. cavalry
Very long spears
Good morale
Good stamina
Can sap
The best phalanx units for this faction, recommended to be replaced by or used together with the Legionaries.
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Silver Shield Legionaries
Attack: 9 (Missile 13)
Defense: 22

Price: 710
Can form testudo
Javelins thrown before charge
Good morale
Good stamina
Can sap
The best copy of roman Legionaries abroad. Excellent unit, must be your main infantry as soon as you get it - and the money.
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Greek Cavalry
Attack: 7
Defense: 8

Price: 330
Can form wedge
Usual light cavalry, though, a bit less strong than the light roman cavalry.
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Companion Cavalry
Attack: 10
Defense: 17

Price: 760
Can form wedge
Good morale
Powerful charge
Good stamina
Good heavy cavalry. To be used in combination with the Cataphracts.
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Cataphracts
Attack: 7
Defense: 23

Price: 890
Can form wedge
Good morale
Powerful charge
Awesome cavalry, just crushes everything. Try pulling out the Riders of Rohan attack trick while using them...Only thing that will remain of the enemy will be piles of dead bodies (be careful with heavy spearmen and infantry, though, after the initial charge, if everything is not down, then you should go back and return again).
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Scythed Chariots
Attack: 15
Defense: 1 (Hit Points 4)

Price: 980
Special attack
Frighten nearby enemy infantry
Animals may run amok
May charge without orders
Good morale
Fearsome devices. Not to have as ennemies. Slice any infantry in their way.
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General
Attack: 10
Defense: 17 (Hit Points 2)

Price: 1020
Can rally nearby troops
Good morale
Powerful charge
Good stamina
The General's unit, his faithful bodyguards.
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Militia Cavalry
Attack: 6 (Missile 6)
Defense: 6

Price: 340
Can form Cantabrian circle
Fast moving
Light support cavalry, used to harass the enemy's flanks. Can also fight, but has poor armor.
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Elephants
Attack: 3
Defense: 12 (Hit Points 12)

Price: 1250
Special attack
Bonus vs. cavalry
Frighten nearby enemy
Animals may run amok
Can't hide
This unit is not recommended at all. These are small elephants who don't shoot arrows, plus they run amok pretty fast. Great disappointment.
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War Elephants
Attack: 7 (Missile 10)
Defense: 16 (Hit Points 15)

Price: 2590
Special attack
Bonus vs. cavalry
Frighten nearby enemy
Animals may run amok
Good morale
Can't hide
More powerful are only Armoured War Elephants.
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Armoured War Elephants
Attack: 7 (Missile 10)
Defense: 19 (Hit Points 15)

Price: 2870
Special attack
Bonus vs. cavalry
Frighten nearby enemy
Animals may run amok
Good morale
Can't hide
The most powerful unit in Rome: Total War. Absolutely terrifying to ennemies. And...the most expensive unit, too.
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Archers
Attack: 3 (Missile 7)
Defense: 2

Price: 190
Combat bonus in woods
Can use flaming missiles
Fast moving
Can sap
The most basic type of archers.
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Peltasts
Attack: 3 (Missile 6)
Defense: 4

Price: 180
Can hide in long grass
Bonus vs. elephants and chariots
Combat bonus in woods
Fast moving
Can sap
Usual greek-type Peltasts (called Velites in Rome).
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Onagers
Attack: 53 (vs. Building 70)
Defense: 10

Price: 720
Area attack
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
The last attribute is totally unjust. These machines are priceless whe taking cities because they are able from a safe position to devastate enemy forces which are behind the walls, leading to panic. With luck and skill you can exterminate half the enemy army before going in.
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