Rome: TW -- Unit Guide: Scythia Rome: Total War

 
 
 
Scythia

Units of Scythia


Peasants
Attack: 1
Defense: 4

Price: 150
Warcry improves atack
Expert at hiding in woods
Combat bonus in woods or snow
Poor morale
Most basic unit of all. However, it's useful if you want to "transfer population" from one settlement to another (Show me How). Barbarian peasants are more hardy, though.
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Axemen
Attack: 11
Defense: 9

Price: 450
Warcry improves attack
Expert at hiding in woods
Combat bonus in woods or snow
May charge without orders
Good morale
The only infantry of this faction. Not much choice, is there? but at least they're okay, average.
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Barbarian Cavalry
Attack: 9
Defense: 10

Price: 400
Combat bonus in snow
Can form wedge
May charge without orders
Powerful charge
Light cavalry, mostly used through the first half of the game.
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Head-Hunting Maidens
Attack: 10
Defense: 11

Price: 600
Effective against armour
Combat bonus in snow
Can form wedge
May charge without orders
Good morale
Fast moving
Thank God they haven't made them naked, too. Good cavalry, anyway.
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Scythian Nobles
Attack: 8
Defense: 13

Price: 630
Combat bonus in snow
Can form wedge
Powerful charge
Good morale
May charge without orders
I would make a careful balance in the army, put together the Maidens and these to achieve maximum efficiency.
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Barbarian Warlord
Attack: 11
Defense: 14 (Hit Points 2)

Price: 980
Can rally nearby troops
Combat bonus in snow
Excellent morale
Powerful charge
Good stamina
Owing to the fact that all Scythian cavalry is in principle light, you could say that the faction (and the general's unit, too) is a bad one, but I would not agree - you must use this faction's armies carefully. Putting them head-to-head with legions and cataphracts is not the way.
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Scythian Horse Archers
Attack: 3 (Missile 7)
Defense: 5

Price: 540
Can form Cantabrian circle
Combat bonus in snow
Good stamina
Fast moving
Nice horse archers to start with.
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Scythian Noble Women
Attack: 7 (Missile 11)
Defense: 9

Price: 650
Can form Cantabrian circle
Combat bonus in snow
Good morale
Fast moving
An improvement over the basic horse archers - can fight in melee, too.
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Scythian Noble Archers
Attack: 10 (Missile 11)
Defense: 12

Price: 880
Can form Cantabrian circle
Combat bonus in snow
Good morale
Good stamina
A further improvement, can defend itself even better, but is the best with bow and arrow - those are their tactics.
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Archer Warband
Attack: 3 (Missile 7)
Defense: 5

Price: 270
Combat bonus in woods or snow
Expert at hiding in woods
Can use flaming missiles
Fast moving
Nice archers for a start, but should be replaced by Chosen ones as quickly as possible, because the strength of this faction is the arrow.
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Chosen Archer Warband
Attack: 10 (Missile 12)
Defense: 11

Price: 430
Expert at hiding in woods
Combat bonus in woods or snow
Long range missiles
Can use flaming missiles
Good stamina
Good stamina
Very good archers. Can defend themselves in case the enemy gets near.
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Onagers
Attack: 53 (vs. Building 70)
Defense: 5

Price: 730
Area attack
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
The last attribute is totally unjust. These machines are priceless whe taking cities because they are able from a safe position to devastate enemy forces which are behind the walls, leading to panic. With luck and skill you can exterminate half the enemy army before going in.
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Warhounds
Attack: 14
Defense: 3

Price: 600
Frighten nearby enemy
Combat bonus in woods or snow
Fast moving
Good to create a diversion in the enemy ranks.
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