Rome: TW -- Unit Guide: Roman Families Rome: Total War

 
 
 
The House of Julii The House of Brutii The House of Scipii S.P.Q.R. (Senatus PopulusQue Romanum)

Units of Roman Factions


Peasants
Attack: 1
Defense: 1

Price: 100
Poor morale
Can sap
Most basic unit of all. However, it's useful if you want to "transfer population" from one settlement to another (Show me How).
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Town Watch
Attack: 3
Defense: 7

Price: 150
Poor morale
Can Sap
The town watch is very useful outside of the battlefield, when you need someone to guard a town (leave at least 4 regiments of Town Watch, they'll be okay), or on the battlefield, when you need to distract an enemy group, lure them into a trap or something.
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Auxilia (Spearmen)
Attack: 5
Defense: 16

Price: 430
Bonus vs. cavalry
Combat bonus in woods
Good stamina
Can sap
Personally I don't use spearmen a lot, but in fact, they're tough and awesome against any cavalry whatsoever.
Triarii (Spearmen)
Attack: 7
Defense: 17

Price: 500
Bonus vs. cavalry
Good morale
Can sap
Very good unit. Spearmen aren't used for fighting infantry, though, but these will stop anything mounted coming your way.
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Hastati
Attack: 7 (Missile: 11)
Defense: 14

Price: 440
Javelins thrown before charge
Can sap
The most basic legion-type unit. You'll use this through the first half of the game - main workforce.
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Principes
Attack: 7 (Missile 11)
Defense: 16

Price: 490
Javelins thrown before charge
Can sap
Slightly better than the Hastati, I suggest you try to replace the first with these, but only if you got enough money.
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Early Legionary Cohort
Attack: 9 (Missile 11)
Defense: 17

Price: 610
Can form Testudo
Javelins thrown before charge
Good morale
Well armoured
Good stamina
Can sap
After the great War Reform, this is the unit you get in place of your usual Hastati and Principes. Now you'll have to rely on them only to hold off attacks and crush your foes.
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Legionary Cohort
Attack: 9 (Missile 13)
Defense: 22

Price: 740
Can form Testudo
Javelins thrown before charge
Good morale
Good stamina
A much better replacement of the Early Legionaries.
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Early Legionary First Cohort
Attack: 9 (Missile 11)
Defense: 17

Price: 1010
Eagle inspires nearby troops
Can form Testudo
Javelins thrown before charge
Good morale
Good stamina
Can sap
An unusually big cohort with a golden eagle. Be careful, losing an Eagle can influence the morale of the troops and you general's attributes.
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Legionary First Cohort
Attack: 9 (Missile 13)
Defense: 22

Price: 1220
Eagle inspires nearby troops
Can form Testudo
Javelins thrown before charge
Good morale
Good stamina
Can sap
A better replacement for the Early one.
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Praetorian Cohort
Attack: 12 (Missile 16)
Defense: 23

Price: 810
Can form Testudo
Javelins thrown before charge
Good morale
Good stamina
Can sap
This is an elite cohort. Definitely a very good unit.
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Urban Cohort
Attack: 14 (Missile 18)
Defense: 24

Price: 860
Can form Testudo
Javelins thrown before charge
Good morale
Good stamina
Can sap
Best infantry in the world...of Rome: Total War in any case. With an army of these nothing can defeat you (if you at least know how to control units on the battlefield!). Absolutely amazing, I wonder if they aren't disguised cyborgs or something.
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Samnite Gladiators
Attack: 14
Defense: 14 (Hit Points 2)

Price: 720
Excellent morale
May charge without orders
Very good stamina
Can sap
Elite unit. I don't really know what's the use of it. Maybe fighting against elephants - look at their morale, they definitely aren't going to run anywhere.
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Arcani
Attack: 12
Defense: 15 (Hit points 2)

Price: 900
Can hide anywhere
God morale
Very good stamina
Fast moving
Very interesting unit, used, I suppose, for creating diversions in the enemy rear. Or silently killing off pesky units such as archers.
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Equites
Attack: 7
Defense: 12

Price: 390
Can form wedge
Good stamina
A pair with the Hastati, something that you will use through the first part of the game.
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Roman Cavalry
Attack: 7
Defense: 15

Price: 520
Can form wedge
Good stamina
This one appears only after the Reform, I believe. Just better defense than the Equites and stamina, too. A replacement.
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Legionary Cavalry
Attack: 9
Defense: 22

Price: 790
Can form wedge
Good morale
Powerful charge
Good stamina
I wonder why the Legionary Cavalry appears before the legions themselves. Hmm. Anyway, this is a good one, will be the most used heavy cavalry.
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Praetorian Cavalry
Attack: 12
Defense: 22

Price: 840
Can form wedge
Good morale
Powerful charge
Good stamina
Elite of all Cavalry units, it matches even Cataphracts. Awesome. If you get this together with some Urban Cohorts - you can do whatever you wish.
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Roman General
Attack: 12
Defense: 22 (Hit Points 2)

Price: 1120
Good morale
Powerful charge
Good stamina
The General's unit, his faithful bodyguards.
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Cavalry Auxilia
Attack: 7 (Missile 7)
Defense: 9

Price: 470
Can form Cantabrian circle
Fast moving
Light support cavalry, used to harass the enemy's flanks. Can also fight as Equites, but has poor armor.
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Roman Archers
Attack: 3 (Missile 7)
Defense: 2

Price: 190
Combat bonus in woods
Can use flaming missiles
Fast moving
Can sap
The most basic archers (their stats don't change for all factions). The ones you'll use before the v2 - Archer Auxilia - comes out.
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Archer Auxilia
Attack: 4 (Missile 9)
Defense: 7

Price: 430
Combat bonus in woods
Long range missiles
Can use flaming missiles
Good stamina
Fast moving
Can sap
A better replacement for the Roman Archers.
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Velites
Attack: 5 (Missile 7)
Defense: 7

Price: 270
Can hide in long grass
Bonus vs. elephants and chariots
Combat bonus in woods
Fast moving
Can sap
I don't like this unit. Really, I don't see the point of it except maybe throwing their javelins and getting killed, or as with the Town Watch, luring the enemy somewhere.
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Light Auxilia
Attack: 5 (Missile 7)
Defense: 7

Price: 290
Can hide in long grass
Bonus vs. elephants and chariots
Combat bonus in woods
Good stamina
Fast moving
Can sap
Mmmmyeah, you might be wondering what's the difference between them and the Velites. Well me too...except maybe good stamina, so they can run faster when getting killed. Hah.
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Ballistas
Attack: 53 (vs. Buildings 24)
Defense: 10

Price: 320
Missiles impale several men
Long range missiles
Can't hide
Good low-priced and powerful siege unit. Can help your infantry in the field or smash a wall (takes quite long though).
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Repeating Ballistas
Attack: 33
Defense: 10

Price: 460
Missiles impale several men
Long range missiles
Ineffective against buildings
Can't hide
Purely anti-infantry unit. They shoot faster than the Ballistas, but they all really can shoot only in front of them at a mass of enemy. Ideal for breaking up Roman legions or Barbarian hordes.
Scorpions
Attack: 43
Defense: 10

Price: 380
Missiles impale several men
Very long range missiles
Ineffective against buildings
Can't hide
A unit like the Repeating Ballistas, has better range though and power, too.
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Onagers
Attack: 53 (vs. Building 70)
Defense: 10

Price: 830
Area attack
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
The last attribute is totally unjust. These machines are priceless whe taking cities because they are able from a safe position to devastate enemy forces which are behind the walls, leading to panic. With luck and skill you can exterminate half the enemy army before going in.
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Heavy Onagers
Attack: 63 (vs. Buildings 110)
Defense: 10

Price: 1050
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
Same as for Onagers, only these are even more powerful!
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Incendiary Pigs
Attack: 7
Defense: 4

Price: 200
Frighten elephants
Fast moving
I guess the only thing they're good for is against elephants?
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Wardogs
Attack: 12
Defense: 3

Price: 570
Frighten nearby enemy
Fast moving
Good to create a diversion in the enemy ranks.
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