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Peasants
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Attack: 3
Defense: 3
Price: 120
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Poor morale
Can sap
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Most basic unit of all. However, it's useful if you want to "transfer population" from one settlement to another (Show me How). The eastern peasants are all tougher, though (living in the desert?).
Screenshot
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Hillmen
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Attack: 5
Defense: 9
Price: 290
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Can hide in long grass
May charge without orders
Good stamina
fast moving
Can Sap
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Low-class infantry; however, cheap and okay for the start of the game.
Screenshot
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Eastern Infantry
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Attack: 3
Defense: 10
Price: 330
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Bonus vs. cavalry
Poor morale
Can sap
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Worse than the Hillmen, in my opinion.
Screenshot
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Phalanx Pikemen
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Attack: 8
Defense: 16
Price: 470
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Can form phalanx
Bonus vs. cavalry
Very long spears
Can sap
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These are reliable phalanxes, backbone of greek armies.
Screenshot
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Bronze Shield Pikemen
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Attack: 10
Defense: 14
Price: 690
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Can form phalanx
Bonus vs. cavalry
Good morale
Good stamina
Very long spears
Can sap
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Balance these with the Phalanx Pikemen.
Screenshot
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Thracian Mercenaries
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Attack: 10
Defense: 6
Price: 330
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Expert at hiding in woods
Combat bonus in woods
May charge without orders
Fast moving
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Medium infantry, nothing special, nothing to waste money on.
Screenshot
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Cilician Pirates
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Attack: 10 (Missile 13)
Defense: 5
Price: 450
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Javelins thrown before charge
May charge without orders
Good morale
Fast moving
Can sap
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Average unit, good in attack, but too feeble in defense.
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Pontic Heavy Cavalry
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Attack: 9 (Missile 9)
Defense: 14
Price: 630
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Can form Cantabrian circle
Good morale
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Good Cavalry, seeing it can fight with bow and arrow as good as with sword and spear.
Screenshot
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Cappadocian Cavalry
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Attack: 7
Defense: 23
Price: 820
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Can form wedge
Good morale
Powerful charge
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This one is a differently named Cataphracts unit. Other name, same game - very powerful.
Screenshot
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Scythed Chariots
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Attack: 15
Defense: 1 (Hit Points 4)
Price: 920
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Special attack
Frighten nearby enemy
May charge without orders
Good morale
Animals may run amok
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Terrible to their ennemies, these chariots with blades will slice apart anything coming their way.
Screenshot
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Eastern General
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Attack: 10
Defense: 15 (Hit Points 2)
Price: 940
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Can rally nearby troops
Good morale
Good stamina
Powerful charge
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This general's unit is not one of the best - a paradox, seen the might of the cavalry of this faction.
Screenshot
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Pontic Light Cavalry
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Attack: 7 (Missile 7)
Defense: 7
Price: 370
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Can form Cantabrian circle
Fast moving
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Light missile cavalry that can also fight in line as attack cavalry.
Screenshot
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Chariot Archers
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Attack: 9 (Missile 14)
Defense: 1 (Hit Points 2)
Price: 1040
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Special attack
Frighten nearby enemy infantry
Can form Cantabrian circle
Good morale
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Light chariot support cavalry, has very good attack but lacks defense...
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Peltasts
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Attack: 3 (Missile 6)
Defense: 4
Price: 180
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Can hide in long grass
Bonus vs. elephants and chariots
Fast moving
Can sap
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Ordinary peltast units, like the roman Velites.
Screenshot
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Archers
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Attack: 3 (Missile 7)
Defense: 2
Price: 190
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Can use flaming missiles
Fast moving
Can sap
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Most common type of archers, probably to be replaced in this faction by the chariot archers.
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Onagers
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Attack: 53 (vs. Building 70)
Defense: 5
Price: 740
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Area attack
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
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The last attribute is totally unjust. These machines are priceless whe taking cities because they are able from a safe position to devastate enemy forces which are behind the walls, leading to panic. With luck and skill you can exterminate half the enemy army before going in.
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