Rome: TW -- Unit Guide: Pontus Rome: Total War

 
 
 
Pontus

Units of Pontus


Peasants
Attack: 3
Defense: 3

Price: 120
Poor morale
Can sap
Most basic unit of all. However, it's useful if you want to "transfer population" from one settlement to another (Show me How). The eastern peasants are all tougher, though (living in the desert?).
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Hillmen
Attack: 5
Defense: 9

Price: 290
Can hide in long grass
May charge without orders
Good stamina
fast moving
Can Sap
Low-class infantry; however, cheap and okay for the start of the game.
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Eastern Infantry
Attack: 3
Defense: 10

Price: 330
Bonus vs. cavalry
Poor morale
Can sap
Worse than the Hillmen, in my opinion.
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Phalanx Pikemen
Attack: 8
Defense: 16

Price: 470
Can form phalanx
Bonus vs. cavalry
Very long spears
Can sap
These are reliable phalanxes, backbone of greek armies.
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Bronze Shield Pikemen
Attack: 10
Defense: 14

Price: 690
Can form phalanx
Bonus vs. cavalry
Good morale
Good stamina
Very long spears
Can sap
Balance these with the Phalanx Pikemen.
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Thracian Mercenaries
Attack: 10
Defense: 6

Price: 330
Expert at hiding in woods
Combat bonus in woods
May charge without orders
Fast moving
Medium infantry, nothing special, nothing to waste money on.
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Cilician Pirates
Attack: 10 (Missile 13)
Defense: 5

Price: 450
Javelins thrown before charge
May charge without orders
Good morale
Fast moving
Can sap
Average unit, good in attack, but too feeble in defense.
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Pontic Heavy Cavalry
Attack: 9 (Missile 9)
Defense: 14

Price: 630
Can form Cantabrian circle
Good morale
Good Cavalry, seeing it can fight with bow and arrow as good as with sword and spear.
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Cappadocian Cavalry
Attack: 7
Defense: 23

Price: 820
Can form wedge
Good morale
Powerful charge
This one is a differently named Cataphracts unit. Other name, same game - very powerful.
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Scythed Chariots
Attack: 15
Defense: 1 (Hit Points 4)

Price: 920
Special attack
Frighten nearby enemy
May charge without orders
Good morale
Animals may run amok
Terrible to their ennemies, these chariots with blades will slice apart anything coming their way.
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Eastern General
Attack: 10
Defense: 15 (Hit Points 2)

Price: 940
Can rally nearby troops
Good morale
Good stamina
Powerful charge
This general's unit is not one of the best - a paradox, seen the might of the cavalry of this faction.
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Pontic Light Cavalry
Attack: 7 (Missile 7)
Defense: 7

Price: 370
Can form Cantabrian circle
Fast moving
Light missile cavalry that can also fight in line as attack cavalry.
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Chariot Archers
Attack: 9 (Missile 14)
Defense: 1 (Hit Points 2)

Price: 1040
Special attack
Frighten nearby enemy infantry
Can form Cantabrian circle
Good morale
Light chariot support cavalry, has very good attack but lacks defense...
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Peltasts
Attack: 3 (Missile 6)
Defense: 4

Price: 180
Can hide in long grass
Bonus vs. elephants and chariots
Fast moving
Can sap
Ordinary peltast units, like the roman Velites.
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Archers
Attack: 3 (Missile 7)
Defense: 2

Price: 190
Can use flaming missiles
Fast moving
Can sap
Most common type of archers, probably to be replaced in this faction by the chariot archers.
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Onagers
Attack: 53 (vs. Building 70)
Defense: 5

Price: 740
Area attack
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
The last attribute is totally unjust. These machines are priceless whe taking cities because they are able from a safe position to devastate enemy forces which are behind the walls, leading to panic. With luck and skill you can exterminate half the enemy army before going in.
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