Rome: TW -- Unit Guide: Numidia Rome: Total War

 
 
 
Numidia

Units of Numidia


Peasants
Attack: 3
Defense: 3

Price: 120
Poor morale
Can sap
Most basic unit of all. However, it's useful if you want to "transfer population" from one settlement to another (Show me How). Plus these are a bit tougher.
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Desert Infantry
Attack: 7
Defense: 13

Price: 390
Bonus vs. cavalry
Combat bonus in deserts
Good morale
Good stamina
Can sap
Nice infantry for the start of the game.
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Numidian Legionaries
Attack: 7 (Missile 11)
Defense: 16

Price: 500
Javelins thrown before charge
Good stamina
Can sap
Pirated copy of the roman legions. You might call them warez, yeah.
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Numidian Cavalry
Attack: 6 (Missile 9)
Defense: 8

Price: 420
Can form Cantabrian circle
Good morale
Good stamina
Fast moving
Light missile desert cavalry.
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Long Shield Cavalry
Attack: 7
Defense: 15

Price: 510
Can form wedge
Good morale
Powerful charge
Medium cavalry; used in the armies of Carthage and Spain, too.
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Numidian Camel Riders
Attack: 9
Defense: 22

Price: 520
Combat bonus in deserts
Scare horses
Good morale
Good stamina
Powerful charge
They scare horses, but other than that, typical medium cavalry.
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General
Attack: 12
Defense: 18 (Hit Points 2)

Price: 1040
Can rally nearby troops
Good morale
Powerful charge
Good stamina
A General's bodyguards.
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Mercenary War Elephants
Attack: 7 (Missile 11)
Defense: 16 (Hit Points 15)

Price: 2490
Special attack
Bonus vs. cavalry
Frighten nearby enemy
Animals may run amok
Can't hide
Good morale
Fearsome beasts, if you've got money, grab those, they can decide a battle.
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Archers
Attack: 3 (Missile 7)
Defense: 2

Price: 190
Can use flaming missiles
Fast moving
Can sap
The most basic archers, always useful.
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Numidian Javelinmen
Attack: 3 (Missile 6)
Defense: 4

Price: 180
Bonus vs. elephants and chariots
Fast moving
Can sap
Just another name for those usual Velites/Peltasts/Skirmishers.
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Slingers
Attack: 3 (Missile 4)
Defense: 4

Price: 150
Fast moving
Can sap
Pebble-throwing peasants.
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Onagers
Attack: 53 (vs. Building 70)
Defense: 3

Price: 720
Area attack
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
The last attribute is totally unjust. These machines are priceless whe taking cities because they are able from a safe position to devastate enemy forces which are behind the walls, leading to panic. With luck and skill you can exterminate half the enemy army before going in.
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