Rome: TW -- Unit Guide: The Greek Cities Rome: Total War

 
 
 
The Greek Cities

Units of The Greek Cities


Peasants
Attack: 1
Defense: 1

Price: 100
Poor morale
Can sap
Most basic unit of all. However, it's useful if you want to "transfer population" from one settlement to another (Show me How).
Screenshot
Militia Hoplites
Attack: 5
Defense: 8

Price: 230
Can form phalanx
Bonus vs. cavalry
Poor morale
Can Sap
The Militia Hoplites act like the Town Watch - very useful outside of the battlefield, when you need someone to guard a town (leave at least 4 regiments of Militia Hoplites, they'll be okay), or on the battlefield, when you need to distract an enemy group, lure them into a trap or something.
Screenshot
Hoplites
Attack: 7
Defense: 16

Price: 440
Can form phalanx
Bonus vs. cavalry
Can sap
Good phalanx spearmen unit.
Screenshot
Armoured Hoplites
Attack: 9
Defense: 22

Price: 640
Can form phalanx
Bonus vs. cavalry
Good morale
Good stamina
Can sap
Very good phalanx unit, better are only the Spartans.
Screenshot
Spartan Hoplites
Attack: 16
Defense: 17 (Hit Points 2)

Price: 1220
Can form phalanx
Bonus vs. cavalry
Excellent morale
Powerful charge
Very good stamina
Can sap
Elite phalanx, one of the best infantry units in Rome: Total War. But, yeah, the cost is quite "elite", too.
Screenshot
Greek Cavalry
Attack: 7
Defense: 8

Price: 330
Can form wedge
Usual light cavalry, used throughout the greek world.
Screenshot
Militia Cavalry
Attack: 6 (Missile 6)
Defense: 6

Price: 340
Can form Cantabrian circle
Fast moving
Usual light missile support cavalry.
Screenshot
General
Attack: 10
Defense: 17 (Hit Points 2)

Price: 1020
Can rally nearby troops
Good morale
Powerful charge
Good stamina
Average-to-good general's bodyguard unit.
Screenshot
Archers
Attack: 3 (Missile 7)
Defense: 2

Price: 190
Combat bonus in woods
Can use flaming missiles
Fast moving
Can sap
The most basic type of archers.
Screenshot
Cretan Archers
Attack: 6 (Missile 11)
Defense: 5

Price: 550
Combat bonus in woods
Long range missiles
Can use flaming missiles
Good morale
Good stamina
Fast moving
Can sap
One of the best archer units.
Screenshot
Peltasts
Attack: 3 (Missile 6)
Defense: 4

Price: 180
Can hide in long grass
Bonus vs. elephants and chariots
Combat bonus in woods
Fast moving
Can sap
Usual greek Peltasts (called Velites in Rome).
Screenshot
Heavy Peltasts
Attack: 5 (Missile 7)
Defense: 11

Price: 350
Can hide in long grass
Bonus vs. elephants and chariots
Combat bonus in woods
Fast moving
Can sap
A heavier version of the usual Peltasts, still not worth some good archers but good for pre-battle skirmish engagements.
Screenshot
Rhodian Slingers
Attack: 6 (Missile 9)
Defense: 6

Price: 470
Combat bonus in woods
Good stamina
Good morale
Fast moving
Can sap
Best slingers there is (and still no match for good archers or other units of medium and high class).
Screenshot
Ballistas
Attack: 53 (vs. Buildings 24)
Defense: 10

Price: 220
Missiles impale several men
Long range missiles
Can't hide
Good low-priced and powerful siege unit. Can help your infantry in the field or smash a wall (takes quite long though).
Screenshot
Onagers
Attack: 53 (vs. Building 70)
Defense: 10

Price: 720
Area attack
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
The last attribute is totally unjust. These machines are priceless whe taking cities because they are able from a safe position to devastate enemy forces which are behind the walls, leading to panic. With luck and skill you can exterminate half the enemy army before going in.
Screenshot
Heavy Onagers
Attack: 63 (vs. Buildings 110)
Defense: 10

Price: 920
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
Same as for Onagers, only these are even more powerful!
Screenshot
Incendiary Pigs
Attack: 7
Defense: 1

Price: 110
Frighten elephants
Fast moving
I guess the only thing they're good for is against elephants?
Screenshot
Back To Menu

Our Friends