|
|
|
|
|
|
Peasants
|
Attack: 3
Defense: 3
Price: 120
|
Combat bonus in deserts
Poor morale
Can sap
|
Most basic unit of all. However, it's useful if you want to "transfer population" from one settlement to another (Show me How). Desert peasants are tougher.
Screenshot
|
Nubian Spearmen
|
Attack: 5
Defense: 8
Price: 230
|
Can form phalanx
Combat bonus in deserts
Poor morale
Bonus vs. cavalry
Can Sap
|
The Nubian Spearmen are like the roman Town Watch - very useful outside of the battlefield, when you need someone to guard a town (leave at least 4 regiments of Nubian Spearmen, they'll be okay), or on the battlefield, when you need to distract an enemy group, lure them into a trap or something.
Screenshot
|
Nile Spearmen
|
Attack: 7
Defense: 13
Price: 360
|
Can form phalanx
Bonus vs. cavalry
Combat bonus in deserts
Can sap
|
Good attack infantry for starters.
Screenshot
|
Desert Axemen
|
Attack: 10
Defense: 18
Price: 560
|
Combat bonus in deserts
Good morale
Can sap
|
Very good infantry, should be your main one, together with some good spearmen like the Nile Spearmen and the Pharaoh's Guards. Actually it can take out even Cataphracts.
Screenshot
|
Pharaoh's Guards
|
Attack: 12
Defense: 19
Price: 620
|
Can form phalanx
Bonus vs. cavalry
Combat bonus in deserts
Good morale
Powerful charge
Good stamina
Can sap
|
The elite spearmen of Egypt.
Screenshot
|
|
|
|
|
|
Nubian Cavalry
|
Attack: 9
Defense: 10
Price: 420
|
Can form wedge
Combat bonus in deserts
Powerful charge
Good morale
|
A common type of light cavalry, armed with spears. Good for the beginning.
Screenshot
|
Desert Cavalry
|
Attack: 7
Defense: 11
Price: 540
|
Can form wedge
Combat bonus in deserts
Effective against armour
Fast moving
|
To be used with the Nubian Cavalry for best balance.
Screenshot
|
Nile Cavalry
|
Attack: 9
Defense: 13
Price: 570
|
Can form wedge
Combat bonus in deserts
Good morale
Powerful charge
|
Slightly better than the previous ones, it will have to be your main cavalry before the Chariots come.
Screenshot
|
Egyptian Chariots
|
Attack: 12
Defense: 1 (Hit Points 3)
Price: 660
|
Special attack
Combat bonus in deserts
Frightens nearby enemy infantry
Good morale
|
The pride of the Egyptian army - their chariots. They are to be respected and even feared by weak infantry and cavalry.
Screenshot
|
General
|
Attack: 12
Defense: 13 (Hit Points 2)
Price: 830
|
Can rally nearby troops
Combat bonus in deserts
Powerful charge
Good stamina
Good morale
|
Unfortunately this general's unit sucks...to be compensated by the chariots?
Screenshot
|
Camel Archers
|
Attack: 3 (Missile 7)
Defense: 2
Price: 420
|
Can form Cantabrian circle
Combat bonus in deserts
Scare horses
Good stamina
|
Light support missile cavalry, mounted on camels.
Screenshot
|
Egyptian Chariot Archers
|
Attack: 9 (Missile 13)
Defense: 1 (Hit Points 2)
Price: 570
|
Special attack
Can form Cantabrian circle
Combat bonus in deserts
Frighten nearby enemy infantry
Fast moving
|
The renowned Egyptian Chariots also can be fitted with good archers, and they then become a terrible pair with the latter, causing their ennemies to flee in panic.
Screenshot
|
|
|
|
|
|
Bowmen
|
Attack: 3 (Missile 7)
Defense: 2
Price: 250
|
Combat bonus in deserts
Can use flaming missiles
Fast moving
Can sap
|
The most basic archers (their stats don't change for all factions). To be replaced by the Pharaoh's Bowmen.
Screenshot
|
Pharaoh's Bowmen
|
Attack: 9 (Missile 14)
Defense: 13
Price: 680
|
Combat bonus in deserts
Long range missiles
Can use flaming missiles
Good stamina
Good morale
Can sap
|
One of the best archer units in Rome: Total War. They can shoot far and defend themselves if the need arises.
Screenshot
|
Skirmishers
|
Attack: 3 (Missile 4)
Defense: 4
Price: 270
|
Combat bonus in deserts
Bonus vs. elephants and chariots
Can hide in long grass
Fast moving
Can sap
|
Usual javelin-throwing skirmisher unit.
Screenshot
|
Slingers
|
Attack: 3 (Missile 4)
Defense: 4
Price: 150
|
Combat bonus in deserts
Fast moving
Can sap
|
Usual slinger unit. Weak.
Screenshot
|
|
|
|
|
|
Onagers
|
Attack: 53 (vs. Building 70)
Defense: 10
Price: 720
|
Area attack
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
|
The last attribute is totally unjust. These machines are priceless whe taking cities because they are able from a safe position to devastate enemy forces which are behind the walls, leading to panic. With luck and skill you can exterminate half the enemy army before going in.
Screenshot
|
Heavy Onagers
|
Attack: 63 (vs. Buildings 110)
Defense: 10
Price: 930
|
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
|
Same as for Onagers, only these are even more powerful!
Screenshot
|
|