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Peasants
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Attack: 1
Defense:4
Price: 150
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Warcry improves attack
Expert at hiding in woods
Combat bonus in woods or snow
Poor morale
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Most basic unit of all. However, it's useful if you want to "transfer population" from one settlement to another (Show me How). Barbarian Peasants are tougher.
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Warband
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Attack: 7
Defense: 10
Price: 420
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Warcry improves attack
Expert at hiding in woods
Combat bonus in woods or snow
May charge without orders
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Backbone of all Barbarian armies - this is your main workforce for the first half of the game.
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Naked Fanatics
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Attack: 13
Defense: 7
Price: 430
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Warcry improves attack
Expert at hiding in woods
Combat bonus in woods or snow
May charge without orders
Good morale
Good stamina
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Yeeeeah, all Barbarians are naked or what? Good infantry in all.
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Falxmen
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Attack: 13
Defense: 10
Price: 500
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Warcry improves attack
Expert at hiding in woods
Combat bonus in woods or snow
May charge without orders
Good morale
Fast moving
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A better replacement for the Naked Fanatics.
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Chosen Swordsmen
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Attack: 13
Defense: 17
Price: 680
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Warcry improves attack
Expert at hiding in woods
Combat bonus in woods or snow
Excellent morale
May charge without orders
Good stamina
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Best infantry here.
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Barbarian Cavalry
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Attack: 9
Defense: 10
Price: 400
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Combat bonus in snow
Can form wedge
May charge without orders
Powerful charge
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Usual light barbarian cavalry.
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Barbarian Noble Cavalry
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Attack: 10
Defense: 15
Price: 600
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Combat bonus in snow
Can form wedge
May charge without orders
Good morale
Powerful charge
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Solid medium-class cavalry.
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Scythian Mercenaries
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Attack: 3 (Missile 7)
Defense: 2
Price: 790
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Can form Cantabrian circle
Good stamina
Fast moving
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Scythian light missile cavalry, used to shower the enemy with arrows and in the same time keep its distance.
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Barbarian Warlord
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Attack: 13
Defense: 16 (Hit Points 2)
Price: 940
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Can rally nearby troops
Combat bonus in snow
Can form wedge
Powerful charge
Excellent morale
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Average for a General's unit.
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Archer Warband
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Attack: 3 (Missile 7)
Defense: 2
Price: 270
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Expert at hiding in woods
Combat bonus in woods or snow
Can use flaming missiles
Fast moving
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The most basic archers (their stats don't change for all factions). The ones you'll use before the Chosen Archer Warband.
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Chosen Archer Warband
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Attack: 10 (Missile 12)
Defense: 11
Price: 700
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Expert at hiding in woods
Combat bonus in woods
Can use flaming missiles
Long range missiles
Good morale
Good stamina
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Surprisingly good archers, definitely a choice.
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Ballistas
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Attack: 53 (vs. Buildings 24)
Defense: 5
Price: 230
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Missiles impale several men
Long range missiles
Can't hide
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Good low-priced and powerful siege unit. Can help your infantry in the field or smash a wall (takes quite long though).
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Onagers
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Attack: 53 (vs. Building 70)
Defense: 5
Price: 730
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Area attack
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
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The last attribute is totally unjust. These machines are priceless whe taking cities because they are able from a safe position to devastate enemy forces which are behind the walls, leading to panic. With luck and skill you can exterminate half the enemy army before going in.
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Warhounds
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Attack: 14
Defense: 3
Price: 540
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Frighten nearby enemy
Combat bonus in woods or snow
Fast moving
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Good to create a diversion in the enemy ranks.
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