Rome: TW -- Unit Guide:Dacia Rome: Total War

 
 
 
Dacia

Units of Dacia


Peasants
Attack: 1
Defense:4

Price: 150
Warcry improves attack
Expert at hiding in woods
Combat bonus in woods or snow
Poor morale
Most basic unit of all. However, it's useful if you want to "transfer population" from one settlement to another (Show me How). Barbarian Peasants are tougher.
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Warband
Attack: 7
Defense: 10

Price: 420
Warcry improves attack
Expert at hiding in woods
Combat bonus in woods or snow
May charge without orders
Backbone of all Barbarian armies - this is your main workforce for the first half of the game.
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Naked Fanatics
Attack: 13
Defense: 7

Price: 430
Warcry improves attack
Expert at hiding in woods
Combat bonus in woods or snow
May charge without orders
Good morale
Good stamina
Yeeeeah, all Barbarians are naked or what? Good infantry in all.
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Falxmen
Attack: 13
Defense: 10

Price: 500
Warcry improves attack
Expert at hiding in woods
Combat bonus in woods or snow
May charge without orders
Good morale
Fast moving
A better replacement for the Naked Fanatics.
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Chosen Swordsmen
Attack: 13
Defense: 17

Price: 680
Warcry improves attack
Expert at hiding in woods
Combat bonus in woods or snow
Excellent morale
May charge without orders
Good stamina
Best infantry here.
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Barbarian Cavalry
Attack: 9
Defense: 10

Price: 400
Combat bonus in snow
Can form wedge
May charge without orders
Powerful charge
Usual light barbarian cavalry.
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Barbarian Noble Cavalry
Attack: 10
Defense: 15

Price: 600
Combat bonus in snow
Can form wedge
May charge without orders
Good morale
Powerful charge
Solid medium-class cavalry.
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Scythian Mercenaries
Attack: 3 (Missile 7)
Defense: 2

Price: 790
Can form Cantabrian circle
Good stamina
Fast moving
Scythian light missile cavalry, used to shower the enemy with arrows and in the same time keep its distance.
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Barbarian Warlord
Attack: 13
Defense: 16 (Hit Points 2)

Price: 940
Can rally nearby troops
Combat bonus in snow
Can form wedge
Powerful charge
Excellent morale
Average for a General's unit.
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Archer Warband
Attack: 3 (Missile 7)
Defense: 2

Price: 270
Expert at hiding in woods
Combat bonus in woods or snow
Can use flaming missiles
Fast moving
The most basic archers (their stats don't change for all factions). The ones you'll use before the Chosen Archer Warband.
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Chosen Archer Warband
Attack: 10 (Missile 12)
Defense: 11

Price: 700
Expert at hiding in woods
Combat bonus in woods
Can use flaming missiles
Long range missiles
Good morale
Good stamina
Surprisingly good archers, definitely a choice.
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Ballistas
Attack: 53 (vs. Buildings 24)
Defense: 5

Price: 230
Missiles impale several men
Long range missiles
Can't hide
Good low-priced and powerful siege unit. Can help your infantry in the field or smash a wall (takes quite long though).
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Onagers
Attack: 53 (vs. Building 70)
Defense: 5

Price: 730
Area attack
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
The last attribute is totally unjust. These machines are priceless whe taking cities because they are able from a safe position to devastate enemy forces which are behind the walls, leading to panic. With luck and skill you can exterminate half the enemy army before going in.
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Warhounds
Attack: 14
Defense: 3

Price: 540
Frighten nearby enemy
Combat bonus in woods or snow
Fast moving
Good to create a diversion in the enemy ranks.
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