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Peasants
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Attack: 3
Defense: 3
Price: 120
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Poor morale
Can sap
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Most basic unit of all. However, it's useful if you want to "transfer population" from one settlement to another (Show me How). Desert peasants are tougher.
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Town Militia
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Attack: 3
Defense: 7
Price: 150
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Poor morale
Can Sap
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The Town Militia is very useful outside of the battlefield, when you need someone to guard a town (leave at least 4 regiments of Town Militia, they'll be okay), or on the battlefield, when you need to distract an enemy group, lure them into a trap or something.
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Iberian Infantry
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Attack: 7
Defense: 8
Price: 240
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Can sap
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Like the Hastati for Carthage and Spain - main infantry of the line for most of the game.
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Libyan Spearmen
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Attack: 5
Defense: 16
Price: 400
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Bonus vs. cavalry
Can sap
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Best used against cavalry, the main fighting should be carried out by the Iberian Infatnry though.
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Poeni Infantry
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Attack: 9
Defense: 18
Price: 540
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Can form phalanx
Bonus vs. cavalry
Good morale
Good stamina
Can sap
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Heavily armoured spearmen, can compose the main line of the army.
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Sacred Band Spearmen
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Attack: 12
Defense: 23
Price: 710
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Can form phalanx
Bonus vs. cavalry
Good morale
Good stamina
Powerful charge
Can sap
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Elite of the Carthaginian forces. Awesome morale. Plus they can fight with swords.
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Spanish Mercenaries
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Attack: 7 (Missile 11)
Defense: 12
Price: 710
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Javelins thrown before charge
Can sap
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Quite good main-line infantry unit, well balanced (based on the Scutarii).
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Round Shield Cavalry
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Attack: 7
Defense: 8
Price: 300
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Can form wedge
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A pair with the Iberian Infantry, something that you will use through the first part of the game.
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Long Shield Cavalry
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Attack: 9
Defense: 13
Price: 510
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Can form wedge
Good morale
Powerful charge
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No match for any heavy cavalry of other factions...
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Sacred Band Cavalry
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Attack: 12
Defense: 18
Price: 780
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Can form wedge
Good morale
Powerful charge
Good stamina
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Elite of the Carthaginian cavalry, if placed together with the Sacred Band Infantry - you can lift mountains!
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General
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Attack: 12
Defense: 18 (Hit Points 2)
Price: 1040
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Can rally nearby troops
Good morale
Powerful charge
Good stamina
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Like the Sacred Band Cavalry, only has 2 Hit Points, which is cool. Very good General's unit.
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Numidian Mercenaries
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Attack: 6 (Missile 9)
Defense: 8
Price: 520
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Can form Cantabrian circle
Fast moving
Good morale
Good stamina
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Typical light missile support cavalry; this one is particularly adapted to the desert conditions.
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Elephants
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Attack: 3
Defense: 12 (Hit Points 12)
Price: 1230
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Special attack
Bonus vs. cavalry
Frighten nearby enemy
Good morale
Animals may run amok
Can't hide
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This unit is not recommended at all. These are small elephants who don't shoot arrows, plus they run amok pretty fast. Great disappointment.
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War Elephants
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Attack: 7 (Missile 10)
Defense: 16 (Hit Points 15)
Price: 2410
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Special attack
Bonus vs. cavalry
Frighten nearby enemy
Good morale
Animals may run amok
Can't hide
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More powerful are only Armoured War Elephants.
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Armoured War Elephants
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Attack: 7 (Missile 10)
Defense: 19 (Hit Points 15)
Price: 2670
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Special attack
Bonus vs. cavalry
Frighten nearby enemy
Good morale
Animals may run amok
Can't hide
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The most powerful unit in Rome: Total War. Absolutely terrifying to ennemies. And...the most expensive unit, too.
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Slingers
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Attack: 3 (Missile 4)
Defense: 4
Price: 150
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Fast moving
Can sap
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Like the Peasants, only throwing pebbles.
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Balearic Slingers
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Attack: 6 (Missile 9)
Defense: 6
Price: 470
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Good stamina
Good morale
Fast moving
Can sap
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Better than the Slingers but way overpriced.
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Skirmishers
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Attack: 3 (Missile 6)
Defense: 4
Price: 180
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Can hide in long grass
Bonus vs. elephants and chariots
Fast moving
Can sap
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A bit like the Velites and Peltasts, nothing special, throw sticks, boo.
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Onagers
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Attack: 53 (vs. Building 70)
Defense: 10
Price: 720
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Area attack
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
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The last attribute is totally unjust. These machines are priceless whe taking cities because they are able from a safe position to devastate enemy forces which are behind the walls, leading to panic. With luck and skill you can exterminate half the enemy army before going in.
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Heavy Onagers
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Attack: 63 (vs. Buildings 110)
Defense: 10
Price: 930
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Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
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Same as for Onagers, only these are even more powerful!
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