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Peasants
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Attack: 1
Defense: 4
Price: 150
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Warcry improves attack
Expert at hiding in woods
Combat bonus in woods or snow
Poor morale
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Most basic unit of all. However, it's useful if you want to "transfer population" from one settlement to another (Show me How). Barbarian peasants are more hardy, though.
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Warband
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Attack: 7
Defense: 10
Price: 420
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Warcry improves attack
Expert at hiding in woods
Combat bonus in woods or snow
May charge without orders
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The main "filling" of the barbarian armies. It's nice to massacre them with legions or your Legionary cavalry, but when you're playing as them, you got to bear in mind - they aren't the best unit around.
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Woad Warriors
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Attack: 13
Defense: 14
Price: 380
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Warcry improves attack
Expert at hiding in woods
Combat bonus in woods or snow
May charge without orders
Good morale
Good stamina
Fast moving
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Naked people withg swords. Nasty.
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Swordsmen
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Attack: 10
Defense: 12
Price: 460
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Warcry improves attack
Expert at hiding in woods
Combat bonus in woods or snow
May charge without orders
Good morale
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These are better than the Woad Warriors. I suggest you replace the former with these, unless you are a bit of a naked fanatic yourself.
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Chosen Swordsmen
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Attack: 13
Defense: 17
Price: 680
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Warcry improves attack
Expert at hiding in woods
Combat bonus in woods or snow
May charge without orders
Excellent morale
Good stamina
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The elite infantry. Best for this faction.
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Druids
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Attack: 13
Defense: 14
Price: 490
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Chanting inspires nearby troops
Expert at hiding in woods
Combat bonus in woods or snow
Excellent morale
Very good stamina
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Well, Enya would be jealous of them. Those people can sing! And fight, too.
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Barbarian Cavalry
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Attack: 9
Defense: 10
Price: 400
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Can form wedge
Combat bonus in snow
May charge without orders
Powerful charge
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Light cavalry, mostly used through the first half of the game.
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Briton Light Chariots
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Attack: 10 (Missile 14)
Defense: 1 (Hit Points 2)
Price: 440
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Special attack
Can form Cantabrian circle
Combat bonus in snow
Frighten nearby enemy infantry
Excellent morale
May charge without orders
Fast moving
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Can cause trouble, definitely. Something to avoid and exterminate. Don't tire your troops to pursue them if there's anything more serious (like infantry or cavalry) to pursue.
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Briton Heavy Chariots
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Attack: 13
Defense: 1 (Hit Points 2)
Price: 580
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Special attack
Combat bonus in snow
Frighten nearby enemy infantry
Excellent morale
May charge without orders
Fast moving
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Think of a roman-era Churchill tank. Would be about the same thing. A thing to be feared and crushed with good infantry and archers.
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Briton Warlord
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Attack: 13
Defense: 1 (Hit Points 5)
Price: 1010
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Can rally nearby troops
Special attack
Combat bonus in snow
Frighten nearby enemy infantry
Excellent morale
May charge without orders
Fast moving
Can't hide
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Even more terrible to ennemies than the Heavy Chariots. I wouldn't fancy running into these.
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Slingers
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Attack: 3 (Missile 4)
Defense: 4
Price: 150
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Expert at hiding in woods
Combat bonus in woods or snow
Fast moving
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These are bad. No Slingers in Rome: Total War are good actually, except Balearic ones.
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Head Hurlers
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Attack: 12 (Missile 17)
Defense: 2
Price: 400
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Expert at hiding in woods
Combat bonus in woods or snow
Effective against armour
May charge without orders
Good morale
Fast moving
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Naked people who throw severed heads! The guy who invented that has a wild imagination.
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Warhounds
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Attack: 14
Defense: 3
Price: 510
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Frighten nearby enemy
Combat bonus in woods or snow
Fast moving
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Good to create a diversion in the enemy ranks.
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