Rome: TW -- Unit Guide: Armenia Rome: Total War

 
 
 
Armenia

Units of Armenia


Peasants
Attack: 3
Defense: 3

Price: 120
Poor morale
Can sap
Most basic unit of all. However, it's useful if you want to "transfer population" from one settlement to another (Show me How).
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Hillmen
Attack: 5
Defense: 9

Price: 290
Can hide in long grass
May charge without orders
Good Stamina
Fast moving
Can Sap
Low-class infantry; however, cheap and okay for the start of the game.
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Eastern Infantry
Attack: 3
Defense: 10

Price: 330
Bonus vs.cavalry
Poor morale
Can sap
Much worse than the Hillmen, in my opinion.
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Heavy Spearmen
Attack: 7
Defense: 17

Price: 460
Bonus vs. cavalry
Can form phalanx
Can sap
Very good spearmen. Good against any cavalry. Matching the Trarii.
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Armenian Legionaries
Attack: 7 (Missile: 11)
Defense: 16

Price: 440
Javelins thrown before charge
Good Stamina
Can sap
The thing you will probably use for your conquering needs. Nice adaptation, and in a pair with the Heavy Spearmen, definitely recommended.
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Cataphracts
Attack: 7
Defense: 23

Price: 890
Can form wedge
Good morale
Powerful charge
Rock and roll baby! The best cavalry unit there is, matched perhaps only by other Cataphracts and roman Praetorian Cavalry.
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Eastern General
Attack: 10
Defense: 24 (Hit Points 2)

Price: 1310
Can rally nearby troops
Powerful charge
Good morale
Good stamina
One of the best general units there is, matched by the Roman General.
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Horse Archers
Attack: 3 (Missile 7)
Defense: 2

Price: 440
Can form Cantabriam circle
Fast moving
Typical horse archer unit, barely armoured, relying on swiftness and hit-and-run tactics.
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Cataphract Archers
Attack: 12
Defense: 22

Price: 1140
Can form Cantabrian Circle
Good morale
Now, this is probably the best ever cavalry unit in Rome: Total War, because it combines archery with an ultra-heavy defense and ability to fight in a melee just as good as the Cataphracts. They can shower the enemy with arrows and they can suffice to make the enemy run. Editor's Choice!
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Bedouin Warriors
Attack: 7
Defense: 11

Price: 470
Combat bonus in deserts
Scare horses
Can form wedge
Good stamina
Typical light cavalry that you will use (as mercenaries) if you don't have the money for Cataphracts. This one has camels as mounts (they terrify horses).
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Arab Cavalry
Attack: 7
Defense: 11

Price: 480
Combat bonus in deserts
Can form wedge
Good stamina
Fast moving
Same as for the Bedouin Warriors, only mounted on light horses.
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Bedouin Horse Archers
Attack: 3 (Missile 7)
Defense: 9

Price: 730
Can form Cantabrian circle
Combat bonus in deserts
Scare horses
Good stamina
Camel-mounted light horse archers. Average unit.
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Peltasts
Attack: 3 (Missile 6)
Defense: 4

Price: 180
Can hide in long grass
Bonus vs. elephants and chariots
Fast moving
Can sap
Ordinary peltast units, like the roman Velites.
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Archers
Attack: 3 (Missile 7)
Defense: 2

Price: 190
Can use flaming missiles
Fast moving
Can sap
Most common type of archers, to be replaced in this faction by the magnificient Cataphract Archers.
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Onagers
Attack: 53 (vs. Building 70)
Defense: 5

Price: 730
Area attack
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
The last attribute is totally unjust. These machines are priceless when taking cities because they are able from a safe position to devastate enemy forces which are behind the walls, leading to panic. With luck and skill you can exterminate half the enemy army before going in. Recommended against the phalanxes!
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